GoZ currently supports:
* Autodesk 3DSMax 2015, 2016, 2017
* Autodesk Maya 2015, 2016, 2016.5 and 2017
* Maxon Cinema 4D R15, R16, R17
* Adobe Photoshop CC
* Sculptris Alpha 6
Installing GoZ for the applications above does not require any
With the release of Maya 2018, Autodesk has changed the scripting
language used by the software. Since GoZ hooks into that scripting
language, this change has effectively required a full rewrite of the
GoZ protocols for Maya.
At this time, we have no ET...
There have been a few reports from users involving GoZ and the
compatibility with 3ds Max and Maya. We are looking into resolving
In the meantime you can always use the FBX Export Import plugin
[ZPlugin:FBX ExportImport] or *.OBJ export to...
GOZ is an automatic system which uses several functions of ZBrush
that were introduced in ZBrush 3.2 for Mac OSX and ZBrush 3.5 for
Windows. These functions have
mainly to do with topology editing.
If you need to edit your topology in a non-supported...
Whenever you use GoZ to send work to or from ZBrush, files are created in the /Users/Shared/Pixologic/GoZ_Projects folder. (The exact path may vary depending on your OS.) Simply back up this folder to keep a copy of your work.It is highly recommended th...
A thread has been created at ZBrushCentral which will contain fixes or
tips for various GoZ issues that have cropped up. Please see here to
see if your topic is addressed:
After installing GoZ via the normal method, it is necessary for users
of Cinema4D to perform a few extra steps in order to get the GoZ
button in your C4D interface.
* Launch Cinema4D, open the "Script Manager" (menu "Window:Script
Manager"), and sele...
Poser integration via GoZ was implemented by Smith Micro rather than
by Pixologic. As a result, ZBrush "out of the box" does not have the
necessary components to work with Poser. Those files are provided by
Smith Micro, along with instructions for how ...
This is most likely due to the scale of the model when it exports to your other program. To compensate for this, ZBrush 3.2 introduced Scale and Offset settings in the Tool>Export menu. Those settings continue into ZBrush 4.You may need to experiment...
GoZ requires LightWave 11.6 or higher.
THE GOZ BRIDGE TO LIGHTWAVE WAS CREATED BY NEWTEK RATHER THAN BY
PIXOLOGIC. ALL SUPPORT FOR IT IS PROVIDED BY THEM, RATHER THAN BY US.
THE INFORMATION BELOW IS PROVIDED FOR YOUR CONVENIENCE BUT IF YOU NEED
GoZ installation is split into two parts:
* A set of files which are installed by default in your computer's
* Several sets of files, each specific to one of the supported
target 3D applications.
The ZBrush installer will install ...
MAYA 2016 IS ALREADY SUPPORTED BY GOZ with no need for a special
GoZ requires Mental Ray, which is apparently no longer being installed
automatically with Maya 2016. Therefore, in order for GoZ to work
properly you will need to manually install ...