Knowledgebase : ZBrush 2020
The most commonly asked questions concerning Subscription Licensing are answered here: * WILL PERPETUAL LICENSES REMAIN AVAILABLE? * Pixologic will continue to offer perpetual licenses for all our products. All existing licenses from ZBrush 2018 and...
Pixologic software is available in three different license varieties.  Two of these are serialized and one is server-managed.  SERIALIZED LICENSES Serialized copies are called this because they use a serial number (also called a license key).  When yo...
You are able to change from a subscription to a perpetual license at any time.  Doing so will give you a new serial number.  In order to make the transition, please first purchase your perpetual license (either through our website [https://store.pixologic...
The Universal Camera does not update when the Focal Distance is changed? This is related to the 'AC' or Auto Crop mode. AUTO CROP MODE 1. When located outside the model’s camera boundary (a spherical perimeter), the Universal Camera functions as a tru...
ZBrush Perpetual licenses and ZBrushCore licenses purchased through our web store have a 30 DAY RETURN POLICY, provided that they have first been deactivated.  There is a 5% processing fee assessed with all software refunds.  After deactivating ZBrush you...
All use of Pixologic software is subject to the terms below.  This includes ZBRUSH, ZBRUSHCORE and the ZBRUSH TO KEYSHOT BRIDGE. ------------------------------------------------------ PIXOLOGIC, INC. 2019 END USER LICENSE AGREEMENT -------------------...
Thank you for your interest in ZBrush!  YOU CAN GET THE TRIAL HERE: HTTP://PIXOLOGIC.COM/ZBRUSH/TRIAL/ [HTTP://PIXOLOGIC.COM/ZBRUSH/TRIAL/] ZBrush is used throughout the 3D industry.  Some examples include Movies, Video Games, Illustration, Figure Cre...
ZBRUSH SUPPORTS THE FOLLOWING FILE FORMATS: 3D OBJECTS * OBJ * STL * MA (Maya's native format) * FBX * VRML (export only) * Web3D (*.x3d - export only) * Mesh (*.mesh or *meshb - import only) 2D IMAGES * PSD (multi-layer images will...