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Aug
9
ZBrush 4R8 Update 2 Now Available!
Posted by Matthew Yetter on 09 August 2017 12:57 PM

ZBrush 4R8 P2 is now available for download.

This patch is highly recommended for all users and includes a number of changes for improved stability in ZBrush 4R8.

Users with serial numbers who have not yet upgraded to ZBrush 4R8 can simply follow all instructions in our Download Center.  Please do not skip Step 1.

Users with serial numbers who have already upgraded to ZBrush 4R8 (including P1) can browse to their ZBrush 4R8 folder and run the ZUpgrader application found there.  This will update your copy of ZBrush to version 4R8 P2 and will not require you to activate again afterward.

  • It is not recommended to run the Auto Update from within the ZPlugin palette in ZBrush.  Please run the ZUpgrader application instead.
  • If ZUpgrader does not work properly for you, download the stand-alone updater for your platform: Mac OS X or Windows.  After downloading, this updater must be placed in your ZBrush 4R8 folder before running.  When you then run it, your ZBrush 4R8 installation will be updated to 4R8 P2 without requiring you to activate ZBrush again afterward.
  • If for some reason neither update method works properly for you -- or if you prefer to have a "fresh" ZBrush 4R8 P2 installation -- simply uninstall ZBrush 4R8 and then install 4R8 P2 using the full installer from Step 2 on the Download Center.  After installing, you will need to use Web Activation to generate a replacement activation code.

For Floating Licenses (no serial number)

  • If you have not yet upgraded from ZBrush 4R8 or earlier, please have your IT manager follow these instructions to request the 4R8 upgrade.  This version will be 4R8 P2 from the outset.
  • If you have already have 4R8 P1 FL, download the appropriate updater:  Mac OS Updater or Windows Updater.  With ZBrush closed, place the updater application in your ZBrush 4R8 FL folder and then run it.  Once updated, you can launch ZBrush again.

Patch 2
LiveBooleans
  • Masking applied to active SubTool will now be visible while Live Boolean is active.
  • Mesh dimming for unselected SubTools will now be visible while Live Boolean is active.
Brushes
  • Resolved various Brush issues involving Morph Target usage. (Such as the interaction of the ClayTubes Brush with Morph Targets.)
  • Fixed Brushes not maintaining settings.
  • Standard Brush now has Adaptive Size set to 0 by default.
  • Brush Draw Size 'Dynamic' mode will now be stored per Brush.
  • Dynamic Brush Scale (in Preferences) now allows a wider range of values.
  • Updated GroomClumps Brush to eliminate rendering artifacts.
  • Curve Brushes using the 'Dots' stroke now work with Lazy Mouse.
  • Brush Classic Axis-lock (Shift modifier) will now be used when Lazy Mouse is toggled Off.

3D Print Hub
  • Exporting textures with a VRML now supports 'Selected' mode.
  • Resolved issue with the functionality of 'Move Bounding Axis to Origin.'
  • STL import now correctly imports color STL files.
Other
  • Restored missing Material shaders such as: DoubleShader, TriShader and QuadShader.
  • Resolved issue of Best Render not working if a BPR render was canceled.
  • Fixed UV stretching when creating Planar UV's on a model.
  • LightBox now supports OSX Aliases.
  • Material Blend Radius now functions correctly.
  • Restored TransPose Inflate functionality.
  • Restored TransPose Clip functionality.
  • Gizmo3D 'TransPose All Selected SubTools' now turns off interlaced rendering when not active.
  • Tray Dividers now require a double-click to open or close. This should prevent accidental clicks closing the trays. (This will affect ZScripts that open/close the Trays. See ZScripting Help forum for more info.)
  • ZScript command [LoopContinue] now functions appropriately. (ZScripts using [IConfig,4.8] or higher.)
  • Exporting Displacement Maps in EXR format now support unicode characters.
  • SubTool palette scroll bar no longer creates a blank SubTool List.
  • Fixed Ghosting when manipulating models in 3D.
  • Eliminated Layer artifacts when going in and out of Record mode.
  • Drawing meshes in 2.5D will now respect Classic Axis-Lock (Shift modifier.)
  • Fixed custom palette issues pertaining to sliders and shortcuts.
  • Fixed BPR rendering issues with FiberMesh and edge detection.
  • ZBrush to Keyshot Bridge is now compatible with Keyshot 7.
Patch 1

NEW

  • Floating License Clients have been released with Patch 1.
  • Added a "Modulate By Color" slider to NanoMesh.
  • Boolean preference was added to allow user control to delete the temporary Make Boolean Mesh files.
  • A Claytubes-Constant brush has been added. This will allow constant depth to the surface when a morph target is applied.
  • A Brush3D Template Project has been added with a polygroup outline. This will make preparing VDM's easier.

UPDATES

IMM Viewer
  • Updated the IMM viewer to update instantly when inserting or deleting items.
  • IMM Viewer to turn off /on immediately as user changes the preferences settings.
  • IMM Viewer Preferences to save with any UI config.
Brushes
  • Brushes that have been saved with older versions will have the "Adaptive Map Size” in the Brush>Alpha and Texture menu set to zero in order to be compatible with earlier versions of ZBrush.
  • ClayTubes brush will now have Fast Samples on by default in order to be compatible with earlier versions of ZBrush.
  • The new shift-to-Line stoke will be auto-disabled when using Smoothing brush.
  • Updated to turn off the new Shift Line when the Shift key is pressed before touching the surface.

ZModeler
  • Brush Edge action inserts by default a single edge loop instead of multiple loops.
UI
  • Custom palettes may now be deleted and the UI will immediately reflect the change.
  • Button Size can now be set to max 120. This will allow for large text and buttons. Ideal for larger displays.
  • Custom palettes can now be deleted.
  • The font on Mac OS X should now be easier to read.
GoZ

  • All visible SubTools are now sent to the target application.
Plugins

  • 3D Print Hub will now export textures when a VRML is exported.
  • 3D Print Hub can send to Preform and will send all visible SubTools.
  • FBX Export now has merged UV's.
Other

  • Make Union Mesh is now support on OSX Mavericks 10.9
  • The Subtool-Track of Timeline will be disabled by default in order to be compatible with earlier versions of ZBrush.
  • The Inflate with Right Click on the Transpose Line has been removed (this will be replaced by future deformers).

This list is not comprehensive. It shows only the most significant updates. Other, smaller updates have been made as well.

Happy ZBrushing!


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Aug
2
KeyShot 7 Upgrades
Posted by Matthew Yetter on 02 August 2017 12:38 PM

(Updated 16 Aug 2017)

KeyShot 7 for ZBrush Has Been Released

The upgrade to KeyShot 7 will NOT require any changes to the ZBrush to KeyShot Bridge.  It is strictly an upgrade of KeyShot.

All users who have KeyShot for ZBrush and wish to know if they qualify for an upgrade can simply go to My Licenses.  From there, you will be shown the proper links, based on which version of KeyShot you have and when you purchased.

There are 5 main ways to upgrade to KeyShot 7.

Free Upgrades:

All users who purchased or upgraded their KeyShot version on or after November 25, 2016 will get a free upgrade to the same version of KeyShot 7.  If you have KeyShot 6 HD, you receive a free upgrade to KeyShot 7 HD.  If you have KeyShot 6 Pro, you receive a free upgrade to KeyShot 7 Pro.  In both cases, your serial number for KeyShot 6 will also work with KeyShot 7.  Click Here to download KeyShot 7 for ZBrush

If you wish to go from KeyShot 6 HD to KeyShot 7 Pro, you will need to purchase an upgrade as explained below.

Paid Upgrades:

KeyShot 6 HD to KeyShot 7 HD: $80 USD

KeyShot 6 HD to KeyShot 7 Pro: $200 USD

KeyShot 6 Pro to KeyShot 7 Pro: $160 USD

KeyShot 7 HD to KeyShot 7 Pro: $200 USD

All support for KeyShot is provided by Luxion.  Pixologic can only extend support as far as purchasing the upgrade.


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Jun
13
ZBrush 4R8 is Now Available
Posted by Matthew Yetter on 13 June 2017 06:05 PM

ZBrush 4R8 is Now Available!  

(Serialized licenses only.  Floating licenses will follow.  See the FAQ below.)

We currently anticipate that an update will be released sometime on Thursday, June 29.  Floating licenses will be made available then, as well.

Please carefully follow these instructions to find the correct path for you:

Upgrading is FREE for anyone who has ever purchased a ZBrush license, no matter how long ago.

  • Upgrading from ZBrush 4R7:
    • We strongly recommend that you use the Full Installer method.  Follow ALL steps on this page.  
      • We also recommend making a backup copy of the installer after you have downloaded it.
    • Use of the Auto Updater is not recommended because it can cause issues with an upgrade of this size.  It also will not create an uninstaller for ZBrush 4R8.  However, if for some reason you are unable to download the Full Installer you may browse to your ZBrush 4R7 folder and run the Upgrader application found there.
    • After installing 4R8 you will need to activate it.  During the initial launch period, Phone Activation will not be available.  If your ZBrush computer has no internet access, please follow these instructions to activate via Support ticket.
  • Upgrading from ZBrush 4.0 through 4R6:
    • You must use the Full Installer method.  Follow ALL steps on this page.
    • After installing 4R8 you will need to activate it.  During the initial launch period, Phone Activation will not be available.  If your ZBrush computer has no internet access, please follow these instructions to activate via Support ticket.
  • Upgrading from ZBrush 3.5 or earlier:
    • Submit a Support ticket.  Be sure to include your license information such as your serial number, the name that the license is registered under and the email address that we would have on record for your account.

ZBrushCore users may upgrade to ZBrush 4R8 and receive a USD $100 discount off the purchase price.  (Your cost will be USD $695.)  You will keep your existing ZBrushCore license, allowing you to work with whichever program you wish at any time.  This also makes it easy to get all of your ZBrushCore creations moved over to ZBrush 4R8.

  • Upgrade through the My Licenses web page.  When you log in you will be able to see your ZBrushCore license, with an Upgrade option next to it.  Simply click the button and follow the on-screen instructions.

ZBrush 4R8 is also now available for new purchases through our online store.  Buy Now

FAQ

Q: Where do I get my serial number?

A: Your serial number was emailed to you when you purchased or upgraded to ZBrush 4.x.  It is unchanged for version 4R8.  If you no longer have a record of it, please use My Licenses.  You may need to register on that page (using the same email address that your license is registered under) before you can log in.

Q: What do I do if my email address has changed?

A: You can upgrade simply by filling in the old email address where requested.  Nothing will actually be sent to your email address -- it's all displayed on the web pages.  However, you should at your earliest convenience submit a Support ticket to have your registered email address updated.

Q: Do I need to deactivate my current version?

A: It is technically not necessary to do so, but strongly recommended just the same!  Please deactivate the old version before activating 4R8.

Q: Can I use the Auto Updater?

A: If you have ZBrush 4R7, yes.  For all other versions of ZBrush, no.  Even if you do have version 4R7 it is recommended to use the Full Installer if at all possible.  There are many issues that can be caused by using the Auto Updater for an upgrade of this size.

Q: Is there a 32-bit version?

A: Support for 32-bit operating systems has been discontinued.  The last version that had 32-bit support was 4R7.  If you still have a 32-bit OS you should stay with that version until you upgrade your computer.  At that time, you will be able to upgrade to ZBrush 4R8.

Q: Which operating system versions are required for ZBrush 4R8?

A: For Windows, it is unchanged and requires Windows Vista or newer.  For Mac OS X we now require OS X 10.8 or higher.

Q: Do I need to upgrade KeyShot or the ZBrush to KeyShot Bridge?

A: No upgrades are required at this time.

Q: Where do I get the floating license installer?

A: We estimate that the installer for floating license clients (those that use a server instead of serial number) will be made available approximately 10 business days after the launch of 4R8.  If any patches are necessary we want to get them included before releasing the floating license version in order to minimize deployment issues for our large volume customers.  This also ensures that you'll have the most stable version for your production work.  Update:  This is expected to happen sometime on Thursday, June 29.

Q: ZBrush 4R8 Mac Version Live Boolean “Generate Mesh” Does Not Work

A: The Live Boolean > Make Boolean Mesh process is currently unavailable for users of OSX 10.9.5 (Mavericks). While the Live Boolean Preview works as it should, clicking the “Make Boolean Mesh” button won’t actually result in a mesh being created.  We are investigating ways to fix this issue, but until such a solution can be implemented the only way to fully use the Live Boolean feature in ZBrush 4R8 would be to upgrade your Mac OSX to the latest version.   


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