Topics applying to Sculptris Pro *ZBrush *ZBrushCore *ZBrushCoreMini
Sculptris Pro mode will automatically be disabled when using the Auto Masking features in the Brush Palette (Such as Backface Masking.) If you load in a custom brush and Sculptris Pro mode can not be...
Drag Dot and Drag Rect stroke modes are incompatible with Sculptris Pro and so any brush that uses those settings will automatically disable Sculptris Pro. In some cases you can try turning Sculptris...
Most of the time, this is a rendering artifact caused by the polygons having become concave. In that case you're seeing the back of a face, which means that (unless Tool >> Display Properties >> Doub...
With Sculptris Pro this is not normally possible. Smoothing, etc. will not cause parts of the models to merge/weld together. However, you can use the Remesh by Union deformer in the Gizmo 3D to weld ...
If you encounter a crash with Tessimate, please try the following and inform us if the crash still persists. Relaunch ZBrush Go to Preferences>Performance Adjust your MaxThreads slider to half of the...
Sculptris Pro is simply not compatible with partially hidden topology. It analyzes the entire mesh with every brush stroke and changes topology on the fly. This would easily create a situation where...
At this time it is not possible to use Sculptris Pro with a VDM brush....
Backface Masking is incompatible with Sculptris Pro tessellation or tessimation. When sculpting with Sculptris Pro enabled, the 'Backface Mask' option for any brush will function normally to protect ...
Due to the way that Sculptris Pro functions, every brush stroke creates entirely new topology for your model. It's not like with regular subdivision sculpting where a brush stroke simply moves points...